
DKR · Canyon Clash
19:00 UTC Canyon Clash Battle Plan
Canyon Clash
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Find Your Account
Your battle directions will appear below.
✓ Read your plan, then tap check-in. Green means confirmed.
Match Setup & Players
Team Routes & Instructions
Enter Confirmed Building Numbers In Order. Start At The Selected Base And End At The Team Target. Use 100 For The Central Citadel.
Saving Updates The Public Plan And Starts Fresh Check-Ins For These Orders.
Defending: Awaiting Setup
No players assigned to this team yet.
Written Route
Battlefield Map
Original Building Positions Preserved. Zoom In To Read Numbers And Income.
Building Intelligence
Stages · Levels · Points Per Minute

Cluster of Ruins
Lv. 3 building. Grants substantial points. Guardians can be appointed.

Ruins
Lv. 2 building. Grants a fair amount of points. Guardians can be appointed.

Airport
Lv. 1 building. Grants a small amount of points.

Stronghold
Lv. 1 building. Grants a small amount of points. Guardians can be appointed.

Bastion
Lv. 4 building. Starting point for the squads of all three alliances when the battle begins. Defeated squads revive here.

Fortress
Lv. 4 building, available in Stage 2. The occupying alliance gains additional points at the end of battle. Guardians can be appointed.

Frozen Citadel
Lv. 5 building, available in Stage 3. No guardians can be appointed. The occupying alliance gains additional points at the end of battle.

Battle Reminders
Follow Your Team Orders
Read Your Player Card And Follow Your Commander's Calls. Team Routes And Phase Instructions Appear Once The Planner Sets Them.
Substitutes
Stay Ready. Wait For A Commander To Assign Your Team And Target Before Entering.
